update on this dude, started sculpting the little fella, made some progress elsewhere also, more soon!
Friday, 4 September 2015
Thursday, 27 August 2015
Peckles - Dota 2
So, I was just about to shut down but thought my desktop icons needed a little cleanup, I came across this picture of a Dota 2 courier I had made but got half way through the animations before just forgetting about it altogether..LITERALLY. The last time the files for this thing were touched was in APRIL 2014...and its ALMOST DONE... As in a mere 2 or 3 animations to do and it could go on the workshop..
I have to stop this habit..
Posting this now as a reminder to myself to get back into 3ds max and finish those damn animations! (also i vaguely remember wanting to improve the fish but whatevs)
I have to stop this habit..
Posting this now as a reminder to myself to get back into 3ds max and finish those damn animations! (also i vaguely remember wanting to improve the fish but whatevs)
Wednesday, 26 August 2015
Tuesday, 18 August 2015
Wednesday, 12 August 2015
Friday, 31 July 2015
FaceBreaker - part one!
I've had this idea for a chick in an industrial mech suit in my head for so long, it comes up a lot when I listen to a certain type of music, heh.
I had started a very basic blockout in zbrush a while ago but didn't really flesh out any real shapes, but I came back to it tonight and im starting to feel it moving forward. This is super early mind you, normally I'd wait a bit longer but I've got other things to finish. (that said I do have an urge to get back into some sub-d modelling after a long, long break, so im feeling this one, heh.)
Moving forward I want to try and push some Ian Mcque influences into the gear.
I had started a very basic blockout in zbrush a while ago but didn't really flesh out any real shapes, but I came back to it tonight and im starting to feel it moving forward. This is super early mind you, normally I'd wait a bit longer but I've got other things to finish. (that said I do have an urge to get back into some sub-d modelling after a long, long break, so im feeling this one, heh.)
Moving forward I want to try and push some Ian Mcque influences into the gear.
so, another character to the list :P (hopefully after the panda and orc dudes)
Thursday, 30 July 2015
Friday, 24 July 2015
Pandamonium, Take.. whatever!
Came back to this guy
Still a whole bunch to clean up and stuff to add and revise, but I'm super happy to be making some real progress. :)
More soon.
Friday, 17 July 2015
I like Birds
I really like birds :D So i'll be drawing more.
I've also made some major headway with my Orc character and will update on that very soon,
Also this, which im still trying to make sense of, foxes have been getting in the bins a lot lately, i felt like making one, then ended up putting it on some sort of creature body tonight, heh..will see where it goes.
Tuesday, 7 July 2015
Wind Shepard
did this over the weekend and tried to save it tonight, should've planned the character more, but oh well, moving on
I quite like the bird though, should've been the focus
Thursday, 2 July 2015
Friday, 26 June 2015
Monday, 22 June 2015
Friday, 19 June 2015
Dirty Bomb
Now that Dirty bomb is finally out in open beta, I decided to take a few shots tonight after work. These characters were made anywhere from 1-3 years ago alongside a fine sir named Vincent Joyau, the project certainly had its ups and downs and a few things did not end up the way I would have liked, but it was also a huge learning process for me at the time.
Here are some character shots, I will follow up with more when I get the time (I stayed until 2AM putting scenes and stuff together, haha)
A number of character concepts by Georgi S, Manuel D and Igino P
Vasili and Proxy first passes by Tim Appleby and Ben Davis
Weapons by the wonderful Benedict Garnellius Garnell
More soon!
23rd June Edit:
Added the last couple pics!
Tuesday, 16 June 2015
E3: Gears of War Ultimate Edition!
Gears of War Ultimate Edition, The game we worked on with Blacktusk/Coalition for the past year just got announced at E3! I was fortunate enough to work on some cool characters/creatures with some very swell chaps. :DWhen the time is right I'll show some more focused images of the work I got to do!
Sunday, 14 June 2015
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